I tried the MoInstances idea Anyway, I still need to learn more about lights, clearly! You can also make them part of a group or a selection and toggle them that way. I put a compositing tag on the plane, dropped the frosted glass in the “Exclusion” field and the plane still reflects on both. I’ll keep it in mind though, thanks! But is there no way of “hiding” lights while not in use? So a couple of things you can do – there’s the enable x beside the lights objects.
In my scene I have 2 vehicle objects that have headlights in them. I could put their intensity down to 0 but this seems rather like a workaround This seems to be a recurring problem with just this C4D file and I hit a dead end, I’ll try to explain as clearly as possible: Want to Hire an artist? I put a compositing tag on the plane, dropped the frosted glass in the “Exclusion” field and the plane still reflects on both. I tied them together in Expresso, still, to make things easier to animate.
I have 3 objects: You duplicate lights and leave them in the same spot but assign them to other objects or make them dimmer or turn off shadows so that you can tweak the effect you want to get. They are both children of a cloner object.
That’s a really good piece of info. I tried the MoInstances idea A compositing tag would reference the hidden original object. And then reference the full cloners in the compositing tag. EDIT – I should have mentioned in the headline that it’s with the cloner object. I comopsiting tried that. I’ve asked several C4D questions in the last couple of weeks and you’ve responded to all of them, so really thanks a lot!
Because wit my current settings I can see spots hanging about in midair and can’t seem to do anything about it! Wish I didn’t have to do that but comppsiting to know the workarounds: Someone suggested baking the animation and redoing the exclusion setting but if anyone knows a better way, I’d be grateful to hear from you.
I’m trying to reflect the black plane on just the gold object.
Unable to hide reflection with “exclusion” in compositing tag : Cinema4D
This seems to be a recurring problem with just this C4D file and I hit a dead end, I’ll try to explain as clearly as possible:. Thanks for your input! Its a great way to soften shadows when the blocking object just has too much of the dark side in it.
Welcome to Reddit, the front page of the internet. I’ve never used MoInstances, at this point I’m a little burnt out so I’m just going to render yag animation out.
To my best knowledge the cloner hides the original object and only shows you copies or instances depending on the setting. Then just adjust each of those light’s intensities so they add up to what you want. Become a Redditor and subscribe to one of thousands of communities. Maybe keeping your gold and frosted glass objects outside the cloner and camera view and then use MoInstances of them inside the cloner could do the trick.
Cinema4D submitted 2 years ago by jamslut2. I deleted the glass from Exclusion, and dropped in the gold and selected “Include”.
Does the Compositing Tag not work on lights?
Submit a new post. If that’s the case: But it’s the second time I see something similar. In my scene I have 2 vehicle objects that have headlights in them. I copied everything into a new C4D file, same problem.
I’m new, where do I start? I still wanted some light to fall on the scene’s objects, but not so much that you can clearly see a spot coming from out of nowhere.
Cinema 4D is composiing 3D Modelling, animating and rendering program made by Maxon. Perhaps I’m doing something wrong, though Plus, the lights continue affecting the rest of the objects in my scene I actually ended up duping the cloners and it worked fine. I didn’t realise you could tie the enable Xs through Expresso.
I dragged the object out of the cloner and put the glass into the Exclusion, and it worked so I did some searching and found that it doesn’t work with the cloner object.
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